Skin Shader & Light Set for DS 2.2

October 10th, 2008

I’ve taken my simple shader settings from this post and turned it into a shader preset. I’ve included a basic light set as well. These settings do not require any plugins.

Unzip to~
Windows: “C:\DAZ\Studio\” ( or whichever drive you have it installed )
OS X: “Applications\DAZStudio\”

Skin Shader

The skin shader can be found under “content\Shader Presets\VexSkin\”.

To apply the shader, make sure you have your skin texture applied to your model. Open the surfaces window and select all of the “Skin” parts ( lips, face, torso, limbs, etc ) and then go to your Shader Presets library and SHIFT + DOUBLE CLICK the “VexSkinShader” preset. This should apply the shader settings without changing your texture.

Vex Skin Shader Downloads: 167 times

Light Set

The lights can be found under “content\Lights\VexLights\”

Vex Lights Downloads: 155 times

Preview

Preview of Shader and light set on Elite texture Lana from DAZ3D . Click for larger view.

Poser = Legit artform

October 2nd, 2008

J. Hoagland wrote the most amazing article about poser and the droves of idiots that inhabit DevArt and other communities that look down on us. Its a lot to read, but its a fantastic link to throw at the people who think because they can model a nintendo controller in their stolen 3D Studio Max installation, that they are better than us.

Click for link!

Creating a custom morph (in Poser)

September 18th, 2008

Getting Started

empty.pz2 is for transferring morph data over from a .cr2 file. it contains empty channels for head, neck, rEye, lEye. This specific file is designed for V4 but can be used on other models, you just need to make sure the body parts are named correctly.

First and foremost, make sure you have “external binary morph data” unchecked in your poser preferences. If this is checked, none of your delta data will be saved in your .cr2

There are several ways to create custom morphs and their INJ files but I’m only going to cover two.

First Way - Magnets & Morph Tool

  1. You may use dials, magnets, or morph tool to create a custom character. After you have arrived to a morph that you want to keep, select the HEAD, and click “spawn morph target” from the OBJECT menu. This will create a dial at the bottom of the parameter dials window. it will be set at 0 initially. -DONT CHANGE IT-
  2. Select the neck > OBJECT menu > spawn morph target. It will create a dial in the neck for you. now, SAVE your .PZ3 scene file.
  3. Once saved, click on the upper right arrow of the parameter window and select “RESTORE”. this should empty out V4’s dials. if it doesn’t, set them all to zero. This includes all magnet and morph tool dials created.
  4. Now select her head, and set your custom dial to 1, same with neck.
  5. Save to the figures library. This creates a CR2 of your character with morph data and settings in tact.
  6. Follow the screenshots attached below.

Second Way - load from .OBJ

  1. Select the head > OBJECT > LOAD MORPH TARGET. Locate the .obj you morphed in an external program.
  2. if you get an error about wrong # of vertices, something is wrong with your obj, either you left teeth, tongue, eyeballs, or some sort of body part or prop in when you exported and it will fail.
  3. Once you have loaded the OBJ, a new dial will appear. Set it to 1, save to figure library, and follow the screenshots attached below.
  

Right click and select “download linked file”

Empty.pz2 Downloads: 181 times

My first dashboard widget

June 27th, 2008

 Thanks to isnoop.net for the very bare-bones code I was able to create my own showtimes widget. Its not as fancy as the Fandango one packaged with Leopard but its my style! :)

 

Added F.A.Q. Page

March 31st, 2008

 

link: /blog/faq/

If you have anymore questions, feel free to ask :)

Creating A4 morphs in V4 clothing

March 28th, 2008

 

This tutorial uses Lyrra’s A4 Mag set from DAZ3D. You can use this technique to add morphs to your own clothing items as well.

Direct link to video

Pantene Hair in Poser

February 17th, 2008

I selected a warm peachy color on the anisotropic node since the texture is brown, for black hair I would either do white or perhaps purple/blue for a cool tint.

Quick material settings for D|S Skin

February 17th, 2008

Diffuse
Color: 255 255 255
Strength: 100%

Specular
Glossiness: 70%
Color: 92 112 173
Strength: 20%

Ambient
Color: 94 57 39
Strength: 55%

 

Once you’ve set this on a material zone, you can save it as a Shader Preset. To do that, navigate to your D|S Shader Presets folder, and click the + at the bottom, there’s options for materials, shaders, pose, and a few others. Select shader. Make sure you have the figure selected in Scene and the surface in the Surfaces tab. You can apply it later by shift+doubleclicking while you have the surfaces selected that you want to apply it on.

Brand new design

January 25th, 2008

I finally made something! for -me- !! Its a totally nongothic, girlish mess, faery-overload but I like it =) its still a WIP for the coding half so don’t be surprised if the rest of the site looks awkward/bland.

I used a lot of brushes from various artists at deviantart for making it. so thanks to all those who took the time to make free brushes ;)

Onsite gallery = dead

January 15th, 2008

I’m not sure how or what happened, but i lost my entire on-site gallery (vexiphne.net/gallery). There don’t seem to be any logs about it being deleted via FTP. The strange part is my CSS and JS files were still in the folder, as well as my thumbnail-maker script.

Oh well though. I didn’t lose much, just a few pics i had hosted for tutorials at TAC. All of my artwork is posted on my DevArt journal: http://vexiphne.deviantart.com