Getting Started
empty.pz2 is for transferring morph data over from a .cr2 file. it contains empty channels for head, neck, rEye, lEye. This specific file is designed for V4 but can be used on other models, you just need to make sure the body parts are named correctly.
First and foremost, make sure you have “external binary morph data” unchecked in your poser preferences. If this is checked, none of your delta data will be saved in your .cr2
There are several ways to create custom morphs and their INJ files but I’m only going to cover two.
First Way - Magnets & Morph Tool
- You may use dials, magnets, or morph tool to create a custom character. After you have arrived to a morph that you want to keep, select the HEAD, and click “spawn morph target” from the OBJECT menu. This will create a dial at the bottom of the parameter dials window. it will be set at 0 initially. -DONT CHANGE IT-
- Select the neck > OBJECT menu > spawn morph target. It will create a dial in the neck for you. now, SAVE your .PZ3 scene file.
- Once saved, click on the upper right arrow of the parameter window and select “RESTORE”. this should empty out V4’s dials. if it doesn’t, set them all to zero. This includes all magnet and morph tool dials created.
- Now select her head, and set your custom dial to 1, same with neck.
- Save to the figures library. This creates a CR2 of your character with morph data and settings in tact.
- Follow the screenshots attached below.
Second Way - load from .OBJ
- Select the head > OBJECT > LOAD MORPH TARGET. Locate the .obj you morphed in an external program.
if you get an error about wrong # of vertices, something is wrong with your obj, either you left teeth, tongue, eyeballs, or some sort of body part or prop in when you exported and it will fail.
- Once you have loaded the OBJ, a new dial will appear. Set it to 1, save to figure library, and follow the screenshots attached below.
Right click and select “download linked file”