Diffuse
Color: 255 255 255
Strength: 100%
Specular
Glossiness: 70%
Color: 92 112 173
Strength: 20%
Ambient
Color: 94 57 39
Strength: 55%
Once you’ve set this on a material zone, you can save it as a Shader Preset. To do that, navigate to your D|S Shader Presets folder, and click the + at the bottom, there’s options for materials, shaders, pose, and a few others. Select shader. Make sure you have the figure selected in Scene and the surface in the Surfaces tab. You can apply it later by shift+doubleclicking while you have the surfaces selected that you want to apply it on.









